Helping high schoolers move the (virtual) world

IEEE Comput Graph Appl. 2013 Jan-Feb;33(1):70-4. doi: 10.1109/MCG.2013.6.

Abstract

In a workshop, high school students built a virtual world for a car-racing game. The prerequisites were math-rather than programming-skills; instructional scaffolding (OpenGL templates and tutors) aided students through their programming tasks. This workshop was an alternative to other measures (for example, Microsoft's recent campaign) to get high school students interested in computer science.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adolescent
  • Computer Graphics*
  • Female
  • Germany
  • Humans
  • Imaging, Three-Dimensional
  • Informatics / education*
  • Male
  • Mathematics
  • Students*
  • User-Computer Interface*