"Wii-Hab" in critically ill children: a pilot trial

J Pediatr Rehabil Med. 2013 Jan 1;6(4):193-204. doi: 10.3233/PRM-130260.

Abstract

Purpose: To evaluate the safety and feasibility of virtual reality (VR) exercise as a novel acute rehabilitation intervention in a Pediatric Critical Care Unit (PCCU) setting.

Methods: Children aged 3-18 years with an anticipated PCCU stay > 48 hours, and baseline normal to moderate cognitive and functional disability were eligible. Exclusion criteria included: anticipated death, physical inability, or a contraindication to mobilization. Nintendo Wii™ Boxing was prescribed for a minimum of 10 minutes twice a day for 2 days. Primary outcomes were feasibility and safety.

Results: Of 21 eligible patients, 12 (57.1%) were enrolled and 8 completed the study. 41.7% (5/12) were males, and the median age was 11 (3,16) years. Four of the 8 participants who received the intervention were mechanically ventilated during Wii™ play. Participants used the Wii™ a median of 2 times (1,5) over the 2-day intervention period, for a median total duration of 54.5 (15, 224) minutes. There were no adverse events attributable to the intervention. Upper limb activity during Wii™ was significantly greater than the average daily activity (p=0.049). Grip strength did not change significantly from baseline (p=0.20).

Conclusion: While the results of this pilot trial suggest that VR exercise may be safely applied in a subset of critically ill children, we observed several threats to its feasibility in this population.

Keywords: Pediatrics; acute rehabilitation; critical care; virtual reality gaming.

Publication types

  • Evaluation Study

MeSH terms

  • Adolescent
  • Boxing*
  • Child
  • Child, Preschool
  • Critical Care / methods*
  • Critical Illness / rehabilitation*
  • Exercise Therapy / methods*
  • Female
  • Hand Strength / physiology
  • Humans
  • Male
  • Pilot Projects
  • Treatment Outcome
  • Video Games*