Hierarchical Bayesian analysis of outcome- and process-based social preferences and beliefs in Dictator Games and sequential Prisoner's Dilemmas

Soc Sci Res. 2014 May:45:98-116. doi: 10.1016/j.ssresearch.2013.12.014. Epub 2014 Jan 16.

Abstract

In this paper, using a within-subjects design, we estimate the utility weights that subjects attach to the outcome of their interaction partners in four decision situations: (1) binary Dictator Games (DG), second player's role in the sequential Prisoner's Dilemma (PD) after the first player (2) cooperated and (3) defected, and (4) first player's role in the sequential Prisoner's Dilemma game. We find that the average weights in these four decision situations have the following order: (1)>(2)>(4)>(3). Moreover, the average weight is positive in (1) but negative in (2), (3), and (4). Our findings indicate the existence of strong negative and small positive reciprocity for the average subject, but there is also high interpersonal variation in the weights in these four nodes. We conclude that the PD frame makes subjects more competitive than the DG frame. Using hierarchical Bayesian modeling, we simultaneously analyze beliefs of subjects about others' utility weights in the same four decision situations. We compare several alternative theoretical models on beliefs, e.g., rational beliefs (Bayesian-Nash equilibrium) and a consensus model. Our results on beliefs strongly support the consensus effect and refute rational beliefs: there is a strong relationship between own preferences and beliefs and this relationship is relatively stable across the four decision situations.

Keywords: Bayesian statistics; Beliefs; Dictator Game; False consensus; Sequential Prisoner’s Dilemma; Social value orientations.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adult
  • Bayes Theorem
  • Competitive Behavior
  • Cooperative Behavior*
  • Culture*
  • Decision Making*
  • Female
  • Game Theory
  • Humans
  • Interpersonal Relations*
  • Male
  • Models, Biological*
  • Motivation*
  • Prisoner Dilemma
  • Social Values*
  • Young Adult