Inverse rendering of faces with a 3D morphable model

IEEE Trans Pattern Anal Mach Intell. 2013 May;35(5):1080-93. doi: 10.1109/TPAMI.2012.206.

Abstract

In this paper, we present a complete framework to inverse render faces with a 3D Morphable Model (3DMM). By decomposing the image formation process into geometric and photometric parts, we are able to state the problem as a multilinear system which can be solved accurately and efficiently. As we treat each contribution as independent, the objective function is convex in the parameters and a global solution is guaranteed. We start by recovering 3D shape using a novel algorithm which incorporates generalization error of the model obtained from empirical measurements. We then describe two methods to recover facial texture, diffuse lighting, specular reflectance, and camera properties from a single image. The methods make increasingly weak assumptions and can be solved in a linear fashion. We evaluate our findings on a publicly available database, where we are able to outperform an existing state-of-the-art algorithm. We demonstrate the usability of the recovered parameters in a recognition experiment conducted on the CMU-PIE database.

MeSH terms

  • Algorithms
  • Face / anatomy & histology*
  • Humans
  • Imaging, Three-Dimensional / methods*
  • Models, Statistical
  • Pattern Recognition, Automated / methods*