Unsupervised virtual reality-based exercise program improves hip muscle strength and balance control in older adults: a pilot study

Arch Phys Med Rehabil. 2013 May;94(5):937-43. doi: 10.1016/j.apmr.2012.12.010. Epub 2012 Dec 21.

Abstract

Objective: To assess the effects of an unsupervised virtual reality (VR)-based exercise program on hip muscle strength and balance control in older adults.

Design: Controlled cohort repeated-measures experimental design, a pilot study.

Setting: University research laboratory.

Participants: Ambulatory older adults (N=32) from a local community.

Intervention: The VR group (n=18; mean ± SD, 68.28±3.74y; 4 men) completed the VR-based exercise program, whereas the remaining subjects in the control group (n=14; mean ± SD, 66.21±3.87y, 1 man) were asked to continue their daily routine for 8 weeks.

Main outcome measures: Hip muscle strength was measured using a multimodal dynamometer, and ground reaction force using the backward stepping test and the results of the crossover stepping test were recorded using a force platform.

Results: The VR group showed significant improvement in hip muscle strength of the extensors, flexors, adductors, and abductors after 8 weeks (all P≤.001). However, no significant improvement was observed in the control group. The VR group had significantly greater ground reaction force on the backward stepping test (with eyes opened and closed) (all P<.005) and the crossover stepping test (with eyes opened and closed) (all P≤.001) compared with those at baseline. However, no significant improvement was observed in the control group.

Conclusions: The VR-based exercise program includes the role of supervisor and feedback, which is important for older adults. Therefore, a VR-based exercise program may be a useful tool to improve decreased physical function in older adults as a home-based exercise.

Publication types

  • Randomized Controlled Trial

MeSH terms

  • Aged
  • Exercise
  • Exercise Therapy / methods*
  • Female
  • Humans
  • Male
  • Middle Aged
  • Muscle Strength Dynamometer
  • Muscle Strength*
  • Pilot Projects
  • Postural Balance*
  • Statistics, Nonparametric
  • Video Games
  • Virtual Reality Exposure Therapy / methods*