The effects of platform motion and target orientation on the performance of trackball manipulation

Ergonomics. 2011 Aug;54(8):745-54. doi: 10.1080/00140139.2011.595512.

Abstract

The trackball has been widely employed as a control/command input device on moving vehicles, but few studies have explored the effects of platform motion on its manipulation. Fewer still have considered this issue in designing the user interface and the arrangement of console location and orientation simultaneously. This work describes an experiment carried out to investigate the performance of trackball users on a simple point-and-click task in a motion simulator. By varying the orientation of onscreen targets, the effect of cursor movement direction on performance is investigated. The results indicate that the platform motion and target orientation both significantly affect the time required to point and click, but not the accuracy of target selection. The movement times were considerably longer under rolling and pitching motions and for targets located along the diagonal axes of the interface. Subjective evaluations carried out by the participants agree with these objective results. These findings could be used to optimise console and graphical menu design for use on maritime vessels. STATEMENT OF RELEVANCE: In military situations, matters of life or death may be decided in milliseconds. Any delay or error in classification and identification will thus affect the safety of the ship and its crew. This study demonstrates that performance of manipulating a trackball is affected by the platform motion and target orientation. The results of the present study can guide the arrangement of consoles and the design of trackball-based graphical user interfaces on maritime vessels.

MeSH terms

  • Adult
  • Analysis of Variance
  • Computer Simulation
  • Equipment Design
  • Humans
  • Male
  • Man-Machine Systems*
  • Motion Sickness / etiology*
  • Orientation
  • Psychomotor Performance / physiology*
  • Ships*
  • Taiwan
  • Vibration / adverse effects*
  • Young Adult