The effects of risk-glorifying media exposure on risk-positive cognitions, emotions, and behaviors: a meta-analytic review

Psychol Bull. 2011 May;137(3):367-90. doi: 10.1037/a0022267.

Abstract

In recent years, there has been a surge in the quantity of media content that glorifies risk-taking behavior, such as risky driving, extreme sports, or binge drinking. The authors conducted a meta-analysis involving more than 80,000 participants and 105 independent effect sizes to examine whether exposure to such media depictions increased their recipients' risk-taking inclinations. A positive connection was found for overall, combined risk taking (g=.41); as well as its underlying dimensions: risk-taking behaviors (g=.41), risk-positive cognitions and attitudes (g=.35), and risk-positive emotions (g=.56). This effect was observed across varying research methods (experimental, correlational, longitudinal); types of media (video games, movies, advertising, TV, music); and differing risk-related outcome measures (e.g., smoking, drinking, risky driving, sexual behavior). Multiple moderator analyses revealed 2 theoretically new boundary conditions for sociocognitive models. First, the effect was stronger for active (i.e., video games) than for passive (e.g., film, music) exposure to risk-glorifying media content. Second, the effect was stronger when there was a high degree of contextual fit between the media content and type of risk-taking measure. The theoretical, practical, and societal implications of the present research synthesis are discussed.

Publication types

  • Meta-Analysis
  • Review

MeSH terms

  • Adolescent
  • Adolescent Behavior / psychology
  • Adult
  • Advertising
  • Age Distribution
  • Alcohol Drinking / psychology
  • Attitude to Health
  • Automobile Driving / psychology
  • Cognition*
  • Cross-Sectional Studies
  • Emotions*
  • Female
  • Humans
  • Male
  • Mass Media*
  • Music / psychology
  • Risk-Taking*
  • Sexual Behavior / psychology
  • Smoking
  • Social Behavior*
  • Sports / psychology
  • Video Games / psychology
  • Young Adult