Graphics processing unit implementation of lattice Boltzmann models for flowing soft systems

Phys Rev E Stat Nonlin Soft Matter Phys. 2009 Dec;80(6 Pt 2):066707. doi: 10.1103/PhysRevE.80.066707. Epub 2009 Dec 30.

Abstract

A graphic processing unit (GPU) implementation of the multicomponent lattice Boltzmann equation with multirange interactions for soft-glassy materials ["glassy" lattice Boltzmann (LB)] is presented. Performance measurements for flows under shear indicate a GPU/CPU speed up in excess of 10 for 1024(2) grids. Such significant speed up permits to carry out multimillion time-steps simulations of 1024(2) grids within tens of hours of GPU time, thereby considerably expanding the scope of the glassy LB toward the investigation of long-time relaxation properties of soft-flowing glassy materials.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Algorithms
  • Biophysics / methods*
  • Computer Graphics
  • Computer Simulation
  • Computers
  • Glass
  • Models, Statistical
  • Rheology
  • Software