Abstract
In this paper we present ongoing work on how to incorporate human motion models into the design of a high performance teleoperation platform. A short description of human motion models used for ball-catching is followed by a more detailed study of a teleoperation platform on which to conduct experiments. Also, a pilot study using minimum jerk theory to explain user input behavior in teleoperated catching is presented.
Publication types
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Research Support, Non-U.S. Gov't
MeSH terms
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Artificial Intelligence*
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Biomechanical Phenomena / instrumentation
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Biomechanical Phenomena / methods
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Computer Simulation
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Electronics, Medical / instrumentation
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Electronics, Medical / methods
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Feedback / physiology
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Humans
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Motor Skills / physiology*
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Movement / physiology*
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Neurosciences / instrumentation*
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Neurosciences / methods
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Neurosciences / trends
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Psychomotor Performance / physiology
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Robotics / instrumentation
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Robotics / methods*
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Robotics / trends
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Software
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User-Computer Interface*