The relationship between leisure satisfaction and life satisfaction of adolescents concerning online games

Adolescence. 2008 Spring;43(169):177-84.

Abstract

Increasing evidence indicates adolescents are likely to occupy their leisure time with online games. This study investigates the influences of leisure satisfaction on life satisfaction among adolescent online gamers. The self-completed market survey questionnaire employed is comprised of two sections: the first is Internet usage frequency, while the second employs two measures-the Leisure Satisfaction Scale (LSS) and the Satisfaction with Life Scale (SWLS), Data were gathered in a medium-sized metropolitan section of north Taiwan and interviews took place at a Cyber Café. Youths (totaling 134) between the ages of 13 and 18 voluntarily participated in the research. Results revealed significant positive relationships between physiological and aesthetic dimensions of leisure satisfaction and life satisfaction. However, the educational dimension of leisure satisfaction has a significant negative influence on life satisfaction. Findings also reveal a significant negative relationship between web surfing frequency and life satisfaction in adolescents. This suggests possible explanations for these results and discusses the implications.

MeSH terms

  • Adolescent
  • Catchment Area, Health
  • Female
  • Humans
  • Internet*
  • Leisure Activities*
  • Male
  • Personal Satisfaction*
  • Quality of Life / psychology*
  • Surveys and Questionnaires
  • Taiwan / epidemiology
  • Video Games*