GAMEs: growing and adaptive meshes for fully automatic shape modeling and analysis

Med Image Anal. 2007 Jun;11(3):302-14. doi: 10.1016/j.media.2007.03.006. Epub 2007 Mar 30.

Abstract

This paper presents a new framework for shape modeling and analysis, rooted in the pattern recognition theory and based on artificial neural networks. Growing and adaptive meshes (GAMEs) are introduced: GAMEs combine the self-organizing networks which grow when require (SONGWR) algorithm and the Kohonen's self-organizing maps (SOMs) in order to build a mesh representation of a given shape and adapt it to instances of similar shapes. The modeling of a surface is seen as an unsupervised clustering problem, and tackled by using SONGWR (topology-learning phase). The point correspondence between point distribution models is granted by adapting the original model to other instances: the adaptation is seen as a classification task and performed accordingly to SOMs (topology-preserving phase). We thoroughly evaluated our method on challenging synthetic datasets, with different levels of noise and shape variations. Finally, we describe its application to the analysis of a challenging medical dataset. Our method proved to be reproducible, robust to noise, and capable of capturing real variations within and between groups of shapes.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Alzheimer Disease / pathology*
  • Cerebral Ventricles / anatomy & histology*
  • Cerebral Ventricles / physiology*
  • Computer Simulation
  • Humans
  • Image Interpretation, Computer-Assisted / methods*
  • Models, Anatomic*
  • Models, Biological*
  • Models, Statistical
  • Neural Networks, Computer*
  • Pattern Recognition, Automated / methods*
  • Reproducibility of Results