Surface color perception in three-dimensional scenes

Vis Neurosci. 2006 May-Aug;23(3-4):311-21. doi: 10.1017/S0952523806233431.

Abstract

Researchers studying surface color perception have typically used stimuli that consist of a small number of matte patches (real or simulated) embedded in a plane perpendicular to the line of sight (a "Mondrian," Land & McCann, 1971). Reliable estimation of the color of a matte surface is a difficult if not impossible computational problem in such limited scenes (Maloney, 1999). In more realistic, three-dimensional scenes the difficulty of the problem increases, in part, because the effective illumination incident on the surface (the light field) now depends on surface orientation and location. We review recent work in multiple laboratories that examines (1) the degree to which the human visual system discounts the light field in judging matte surface lightness and color and (2) what illuminant cues the visual system uses in estimating the flow of light in a scene.

Publication types

  • Research Support, N.I.H., Extramural
  • Research Support, U.S. Gov't, Non-P.H.S.
  • Review

MeSH terms

  • Animals
  • Color Perception / physiology*
  • Cues
  • Humans
  • Lighting*
  • Pattern Recognition, Visual / physiology
  • Vision, Ocular / physiology*
  • Visual Pathways / physiology*