Virtual reality applications to agoraphobia: a protocol

Cyberpsychol Behav. 2006 Apr;9(2):248-50. doi: 10.1089/cpb.2006.9.248.

Abstract

Recently, educators and instructional designers have focused on the development and implementation of virtual learning environments that effectively combine theoretical and applied knowledge to teach university students. One of the trusts of the Psychology Virtual Teaching Laboratory in collaboration with the IXTLI observatory is to develop dissemination programs to promote the insertion of virtual reality (VR) technologies applied to rehabilitation in their clinical practice. This paper describes the development of (1) agoraphobia VR learning objects to be use as a teaching support tools in class and (2) a multimedia teaching program that incorporate digital video and VR scenarios address to students in the field of mental health. Promotion among professors and students about the use of this technology will allow us to initiate research in our country as well as to validate contextualized applications for our culture, therefore contributing with new advances in this field.

MeSH terms

  • Agoraphobia / therapy*
  • Clinical Protocols
  • Computer Simulation*
  • Computer-Assisted Instruction / instrumentation
  • Computer-Assisted Instruction / methods
  • Education, Medical / methods
  • Humans
  • Mental Health Services
  • Psychology / education
  • Therapy, Computer-Assisted / instrumentation
  • Therapy, Computer-Assisted / methods*
  • User-Computer Interface*