Evolutionary plantographics

Artif Life. 2003 Spring;9(2):191-205. doi: 10.1162/106454603322221522.

Abstract

This letter describes an evolutionary system for creating lifelike three-dimensional plants and flowers, our main goal being the facilitation of producing realistic plant imagery. With these two goals in mind--ease of generation and realism--we designed the plant genotype and the genotype-to-phenotype mapping. Diversity in our system comes about through two distinct processes--evolution and randomization--allowing the creation not only of single plants but of entire gardens and forests. Thus, we are able to readily produce natural-looking artificial scenes.

MeSH terms

  • Biological Evolution*
  • Computer Graphics
  • Plant Development*
  • Plant Structures / anatomy & histology
  • Plant Structures / genetics
  • Plant Structures / growth & development
  • Plants / anatomy & histology*
  • Plants / genetics